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Confused: Sqrt(120M) is around 11000. Where did 40K come from?


Aliasing effects as you don't get 1:1 pixel per rod alignment. Currently we use 16xAA and Sqrt(16) = 4. So, 11,000 * 4 ~= 40K. Though the density is not constant over the eye so that's probably low balling it a little bit.




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