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Supreme Commander was that follow up. Basically the same team as worked on TA, making more or less the same game but with larger maps and higher unit counts.


I remember trying that and did not like it. They did that 3D view that I just do not like in RTS games. 2.5D is the way to go IMO.


I've got it. For me, I can't hope to beat the AI using low tech spam to grab wide open resources. But when resources aren't to scattered I almost always win against the AI.




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