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Is that "I already spent Xk$ for that to have been worthwhile I really should buy this other thing for y$?"


Pretty much. I wouldn't be surprised if F2P games price their offerings to get people "on the treadmill". As they progress through the game it starts requiring more and more money to sustain your current pace.


This task is supposed to take you 1 day but we'll let you skip to playing the game for 0.10$!




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